A downloadable game

Virtual Reality Knights(RSO) from UCF came together to create a Virtual Reality Experience during October for a Haunted House event. 
All models, sounds and code were made by students and alumni at UCF. 
The original game took place in an approximately 4 by 6-meter roomscale space on standalone Quest 2 headsets. 
Edits to the build have been made for standalone experiences as well; however, the medium will be slightly off. 

For standalone: 
Use your left joystick on your controller to move, and your right one to look around. 

For roomscale: 
Set up a large boundary with a bit extra space, 4 meters out and 6 meters to your side. face forward and start the game, if the hallway looks off, hold down the Oculus button to reset it until the hallway is straight.

Things to note: 
The goal of the levels is to grab the pumpkin, if nothing happens follow the candles that appear. The end level is the credits room. Lastly, try not to step or 'walk on' the pumpkins after putting them down. 

Credits: 
Jasmine Darman/ Little_Fifth - Level Designer, Programmer, 3D Artist, Sound, Event Manager( during the live showcasing of the game)
Solar Apple - 3D Artist, Event Manager( during the live showcasing of the game) 
Aquarica - 3D Artist, 2D artist
Storm Chaser - 3D Artist
Zach Larson - 3D Artist 
Flower and Essence - 3D Artists 
Xavier Peterson - Programmer, 3D Artist

Download

Download
HauntedHouse2.6.apk 64 MB
Download
HauntedHouseSeated1.1.apk 64 MB

Install instructions

Made for Quest 2:
To get on standalone, drag and drop APK Files into your Meta Developer Hub or on Side Quest using the Oculus App. 
Enable unknown sources and look for it in that section of the App Library. 

HauntedHouse is for the Roomscale 6 by 4 meter version 
HauntedHouseSeated is for a seated or standing play. 

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